Demo 2.0Our latest demo was back in November 2023. Since then, we’ve been giving our art a complete overhaul. And what better occasion to reveal our progress than at the Steam Remote Play Together Fest 2024!
We've been hard at work not only revamping the art but also making tons of other improvements. We've upgraded ...
More Annika Animations
Gareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character. This enhances the player's movement, adding a great overall feel. As previously mentioned, for now, it's...
CODE Application Completed
In October, we focused on our application for the CODE Kickstarter Grant. It is always hard to pull yourself away from active development, take a step back and look at your game objectively from a higher level. However, it is always a very productive thing to do to help align your goals and mi...
OverviewAugust was all about art in Out of Sight. We've been wanting to give it an artistic overhaul for a while. Tilemap perspective posed challenges, and characters/enemies lacked fidelity, resulting in blurriness when zooming in for trailers/screenshots. Additionally, the protagonist's design didn't feel "mascoty" eno...
Stealth FestStealth Fest just finished, and our sprint to polish the demo was very successful.During this phase, our main focus was on the final boss encounter. Though the analytics indicate that only a few players made it that far, we remain proud of what we achieved within the two-week timeframe. This experience has bo...