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ANIMATIONS AND MAP GENERATION

06 February 2018
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Since our last post we have been working on two main areas:

  • Character Animation.
  • Map Generation.

Character Animation

We are using Unity's Anima2D asset to animate all of the characters in Light Years. Anima2D is a 2D skeletal asset which implements sprite to mesh conversion and Inverse...

WORKING WITH USER INTERFACE

03 December 2017
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We are making good progress with user interface stylisation and the main heads up display. We feel some games HUD's can often become very over populated, so our aim is to keep things simple, clean, and uncluttered while showing as much information as the player will need.
Here are...

ANNOUNCING LIGHT YEARS

28 October 2017
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A Space Management Sim in which you take control of a crew that is humanity's last hope.

  • Motivate your crew to build and maintain morale and healthy relationships.
  • Develop a range of skills within your crew so that they can provide each other with essential resources,...