Out of Sight
We're in the process of applying for CODE funding, aiming to secure a $40,000 seed fund. This financial support will be instrumental in enhancing the quality of our demo, making it more marketable when we approach potential publishers.
We're making good progress on incorporating player art and animations into the game. Our goal is to have this ready in time for the Remote Play Together Fest on Steam in February 2024.
Some time ago, Out of Sight was purely a co-op game. This proved challenging for development and market viability. Stealth games are niche, and requiring a partner added an extra barrier. So, we added a single-player mode, transforming it into a single-player first experience.
As a result, we've adjusted the game's narrative to align with this change. We've been experimenting with AI text-to-speech in Unity, utilizing this asset from the Unity Asset Store as a placeholder to help us refine the game's dialogue and assess its overall pacing faster.
Ultimately, our goal is to have a voice actor for this part; however, this depends on our studio's resources. We are also taking precautions to avoid any copyright licensing issues associated with using AI in games.
Demo Beta Builds
If you've read this far, it's clear you're interested in our progress. We greatly value your input and thoughts. To try out the current demo and provide feedback on gameplay mechanics or anything else, please join our Discord community. We look forward to hearing from you!
You can access the latest content in the "Beta" channel by going to the properties menu of the game in Steam. Please refer to the screenshot below for guidance:
Buy My Snake Oil
In response to Unity's uncertain future and changes in its payment model, we're taking the chance to reevaluate our studio's strategy. Our focus is on creating profitable games to secure our future while being mindful of the companies our games are associated with and aligning with a more ethical approach.
Out of Sight and Speed Golf Royale are already too far into development to contemplate switching to a different engine. However, Buy My Snake Oil is still in the concept stage, so we've explored various options. We've considered Unreal, Stride, and Godot as potential alternatives for migrating the project.
We're leaning towards using the Godot engine for Buy My Snake Oil. However, before making the switch, we're working on addressing important questions and concerns, such as integration with Spine, handling 2D sprites in a 3D environment with real-time lighting, and more.
We found a way to use Spine with Godot through its runtime, even though rendering SpineSprite in 3D space isn't supported yet. We devised a solution using the SubViewport node, as Brogan mentioned in this GitHub Issue. Achieving the HD-2D look, a crucial stylistic choice for this game has been smooth in Godot. The future of Godot looks promising! 😎
Speed Golf Royale
Speed Golf Royale has undergone a significant change in direction. Initially, we aimed for it to be a free-to-play mobile game similar to Stumble Guys, but given its scope, that's no longer feasible. We're now focusing on developing it as a premium PVP party game for Steam and Consoles, akin to games like Golf With Your Friends, Golf It, and Golf Gang.
While the game will revolve around PvP party gameplay against friends, featuring P2P connections through Steam, dedicated servers are planned for the future but aren't financially viable at the moment.
We've completed the work to support Steam P2P connections via lobbies. This has enabled us to play online and begin assessing the scale of the game's levels. We've been in the process of establishing scoring rules and determining factors such as the player's running speed, ball-hitting distance, and the speed of the golf carts.
Blocking out levels and playtesting will be fundamental in establishing the game's core design pillars.
Call To Action
Join us on Discord to get access to our early prototypes and have a say in the development process. Your voice matters!