Controlling the character is the most important part of any game. It needs to feel responsive, smooth, and natural, as each animation transitions into the next. We are planning to support keyboard and controller, and have kept the Nintendo Switch in mind also.


Currently the animation types we support are:


There may be more to come, but these will be the core animations moving forward.

The animations shown here will act as a starting point, so tweaks and improvements will eventually happen. These are rigged using Puppet2D and it’s Autorig feature, an asset from the Unity Asset Store. It was really great to get started with these basic animations and add life to the female character.